using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
#endif
[CreateAssetMenu(fileName = "DarkLoongSettings", menuName = "Gj/DarkLoongSettings")]
public class DarkLoongSettings : ScriptableObject
{
    [Tooltip("AppKey")] public string AppKey;
    [Tooltip("AppSecret")] public string AppSecret;
    [Tooltip("AppName")] public string Name;
}